Because it’s a game of strength, Red Rover should be played with a few precautions, which are noted. One benefit of the sometime-controversial game, is that the game ends when everyone ends up on the same side, so there are no winners or losers.
Divide into two teams. Each team forms a line, approximately 30 feet from the other. Team members all hold hands.
The first team decides who they are going to call over. They then call out, “Red Rover, Red Rover, Let ___ come over.”
The person named breaks from his or her line and runs as fast as possible in between any two players on the opposing team, in an effort to break through those team members’ arms.
If the runner breaks through, causing those opposing players’ hands to drop, he or she chooses one person for the opposing team to join his team, and they both go back and join in that team’s line.
If the runner fails to break through, he or she joins the opposing team’s line.
Each team alternates calling people over until all the players end up on one side.
Note: To prevent injury, players should join hands, and not arms, so that they can easily unlink, and keep their hands at waist level. Players should be roughly the same size.